To Share or Not To Share

So I was talking to Andres about marketing yesterday.  I've been debating a lot about whether or not it would be a good idea to share a lot of the development process with the community.  This would include posting WIP stuff.  We both agreed that most people don't understand WIP postings.  Because of this, it's a risky thing to do marketing-wise.  But you know, I think that's why I want to do it.  I think it would be cool to try to educate the community about game development.  This would include showing people what game development looks like in-process.  If we could educate even one future producer that it's ok for a game to look a bit ugly in the early stages, I think it'd be well worth it.  And think of how great it would be to educate current producers that it's ok!  Plus, I still think the advantages of being open and allowing the community to form a closer relationship with the development team would greatly outweigh the disadvantages of people who are uneducated about game development thinking the game sucks while it's still a WIP.
Another cool thing about sharing development process is that people will get to see how the product is evolving while it is evolving.  I think this could create a more emotional attachment to the project, which would result in people being more interested in it.
