To Share or Not To Share
So I was talking to Andres about marketing yesterday. I've been debating a lot about whether or not it would be a good idea to share a lot of the development process with the community. This would include posting WIP stuff. We both agreed that most people don't understand WIP postings. Because of this, it's a risky thing to do marketing-wise. But you know, I think that's why I want to do it. I think it would be cool to try to educate the community about game development. This would include showing people what game development looks like in-process. If we could educate even one future producer that it's ok for a game to look a bit ugly in the early stages, I think it'd be well worth it. And think of how great it would be to educate current producers that it's ok! Plus, I still think the advantages of being open and allowing the community to form a closer relationship with the development team would greatly outweigh the disadvantages of people who are uneducated about game development thinking the game sucks while it's still a WIP.
Another cool thing about sharing development process is that people will get to see how the product is evolving while it is evolving. I think this could create a more emotional attachment to the project, which would result in people being more interested in it.