Saturday, October 20, 2007

Iowa Indie Game Jam #2 Starts Now!

We're here and we've cracked open the laptops. It's time to begin. I'm going to set up a chat in this post for those who are participating remotely and anyone who wants to "stop by" and say hi.

(Game Jam is over, chat removed)

Tuesday, October 16, 2007

ISU Game Dev Education Testimonial on Game Career Guide

It's been awhile, and I know you have all been clamoring for a new post, but we've been busy with business stuff, and I've been busy with Rome. If you're interested in my personal exploits in Rome and the surrounding area, check out my blog at my personal site.

In other news, Intuition squeaked out a little PR with a requested article from about my game dev education experience at ISU. You can read the whole article here.

Monday, October 15, 2007

Iowa Indie Game Jam #2 This Weekend

Bigger. Better. Baddassier. The Iowa Indie Game Jam is back. Game development indie style is happening this weekend in Ames, Iowa. Not sure what game we're going to make yet. As for platform, current discussion is between DS homebrew, Flash, and Silverlight.

It's going to be awesome. And we'll post progress on this blog. In case you were wondering about the talent that will be there, here's a list:

Tuesday, October 9, 2007

Still Alive 25 Weeks Later, Storm Brewing

In some form or another, Intuition has been around for 25 weeks. Woohoo! A lot has happened since then, and a lot more is about to happen. The last 3 weeks or so have been quiet on the surface, but it's really the calm before the storm. We see the skies getting dark, the pressure building, and we can feel our hair stand on end.

That hasn't stopped us from getting a little work done, though. Aside from some random business things, we've done a little work on Dinowaurs in the form of more sketches, a little back-end prototype work, and setting up the Dinowaurs website. We thought we'd show some images and stuff there eventually.

We've got our eye on the skies, though. And when she comes, we'll be ready.